Category Archives: AR

Designing Realities 2019

Following up on our Blended Reality Summer School in Singapore I was invited to present at a two-day seminar on “Designing for the Future: Virtual, Augmented and Blended Realities” at the National University of Singapore on December 16 and 17, 2019.

“Virtual Reality (VR) generate graphics and sounds to place you in a spectacular imaginary world and Augmented Reality (AR) overlays virtual elements to augment your real-world environment. Mixed Reality (MR) maps real-world environments to overlay and interact with virtual objects, and we believe that this enables the implementation of novel interactions such as providing passive haptic feedback as natural wall borders or table surfaces for game physics. This form of MR – we like to call “Blended Reality (BR)”, inter-connects the digital and the physical by harnessing the knowledge of augmented and virtual reality, tangible user interfaces, radar sensing, computer vision, wearable computing, discreet computing and ubiquitous computing. This blend of technology allows us to explore and design discreet interactions which weave computing into the literal or figurative fabric of day to day life.”

OBJECT INTERACTION IN AR

2019 Seminar: Object recognition in HCI with Radar, Vision and Touch.

In April 2019, I will deliver a new lecture on Object Recognition in HCI with Radar, Vision and Touch in the School of Computing in the National University of Singapore.

To access the paper noted here, click on the names of the papers below to access the PDF directly. To access the bibtex and official ACM copy, click on the ACM logo beside the paper name.

Abstract

The exploration of novel sensing to facilitate new interaction modalities is an active research topic in Human-Computer Interaction. Across the breadth of HCI we can see the development of new forms of interaction underpinned by the appropriation or adaptation of sensing techniques based on the measurement of sound, light, electric fields, radio waves, biosignals etc. In this talk I will delve into three forms of sensing for object detection and interaction with radar, blurred images and touch. 

RadarCat (UIST 2016, Interactions 2018, IMWUT 2018) is a small, versatile system for material and object classification which enables new forms of everyday proximate interaction with digital devices. RadarCat exploits the raw radar signals that are unique when different material and objects are placed on the sensor. By using machine learning techniques, these objects can be accurately recognized. An object’s thickness, state (filled or empty mug) and different body parts can also be recognized. This gives rise to research and applications in context-aware computing, tangible interaction (with tokens and objects), and in industrial automation (e.g., recycling), or laboratory process control (e.g., traceability). While AquaCat (MobileHCI 2017 workshop) is a low-cost radar-based system capable of discriminating between a range of liquids and powders. Further in Solinteraction we explore two research questions with radar as a platform for sensing tangible interaction with the counting, ordering, identification of objects and tracking the orientation, movement and distance of these objects. We detail the design space and practical use-cases for such interaction which allows us to identify a series of design patterns, beyond static interaction, which are continuous and dynamic with Radar.  

Beyond Radar, SpeCam (MobileHCI ’17) is a lightweight surface color and material sensing approach for mobile devices which only uses the front-facing camera and the display as a multi-spectral light source. We leverage the natural use of mobile devices (placing it face-down) to detect the material underneath and therefore infer the location or placement of the device. SpeCam can then be used to support “discreet computing” with micro-interactions to avoid the numerous distractions that users daily face with today’s mobile devices. Our two-parts study shows that SpeCam can i) recognize colors in the HSB space with 10 degrees apart near the 3 dominant colors and 4 degrees otherwise and ii) 30 types of surface materials with 99% accuracy. These findings are further supported by a spectroscopy study. Finally, we suggest a series of applications based on simple mobile micro-interactions suitable for using the phone when placed face-down with blurred images. 

Finally, with touch we can show a sensing technique for detecting finger movements on the nose, using EOG sensors embedded in the frame of a pair of eyeglasses (ISWC 2017). Eyeglasses wearers can use their fingers to exert different types of movement on the nose, such as flicking, pushing or rubbing. These subtle gestures in “discreet computing” can be used to control a wearable computer without calling attention to the user in public. We present two user studies where we test recognition accuracy for these movements. I will conclude this talk with some speculations around how touch, radar and vision processing might be used to realise “blended reality” interactions in AR and beyond. 

I will also use this talk to answer questions on the upcoming Blended Reality Summer School, May 13, 2019 to May 17, 2019 at the Keio-NUS CUTE Center, National University of Singapore. Applications for this will open soon. 

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2019 Fully funded Joint PhD (co-tutelle) in Computer Science at University of Primorska (Slovenia) and University of St Andrews (UK) – starting Oct

The Faculty of Mathematics, Natural Sciences and Information Technologies at the University of Primorska (UP FAMNIT) is offering one fully-unded PhD scholarship for a planned Joint PhD (co-tutelle) in computer science with University of St Andrews (UK).

The selected candidate will receive a 36-48 month scholarship which includes:

  • Monthly payments of 1,544 € before tax + expenses
  • Research equipment and a working desk.
  • Yearly budget for other research costs for covering fieldwork and conference attendance.
  • Tuition fees at University of Primorska.

NOTE: St. Andrews tuition fees are not covered by this scholarship. For possible exemptions and height of tuition fees visit follow this link. Fees need to be paid during the time at St. Andrews (minimum one year).

Aaron at Weta in Wellington

2019 ACM Distinguished Speaker: Auckland and Wellington, New Zealand

As an ACM Distinguished Speaker, I was recently invited to deliver a series of lectures in New Zealand on “Novel Interactions in Augmented Reality” and “Discreet Computing” at the “Magic Leap Workshop” (a.k.a. Augmented Reality Summer School February 11th – 15th, 2019 in Auckland, New Zealand). During this time I made a further trip to Wellington to deliver a lecture in the University of Wellington and to visit various people in Weta.

July 2010 – International Workshop on Mobile Collaborative Augmented Reality

I’m been invited to serve on the program committee for a very interesting workshop on mobile collaborative augmented reality which is part of ISMAR 2010. I’ve been interested in AR for a number of years as a means to bridge the digital physical divide. While we have many methods for bring digital information down into our physical world currently our means of bringing information into the digital is limited to mobile, desktop, gaming interfaces and sensor systems. While we look at new means of bringing the digital into our physical day to day life (such as MobileAR, which can overload us) we do need to explore methods to ease the movement of information from our physical world (without burdening people in the provision of input or obtrusive sensing).

“Mobile Augmented Reality For Art Interaction” (image from thesis)
by Laurence Judge University College Dublin Ireland

“Augmented reality is a direct or indirect view of real world scenes in which physical objects are annotated with, or overlaid by computer generated graphics. The past two decades have seen a fast growing body of research and development dedicated to techniques and technologies for augmented reality. In particular, advances in hardware and networking have made possible a wide use of augmented reality for remote collaboration. However, in order to develop systems that are truly useful and comfortable for end users, many challenges need to be addressed first.

Two of those challenges include handling environmental constraints and understanding human needs. The former requires that systems can handle ever changing real word conditions to be continuously functional, while the latter requires that systems are constructed in ways with which end users can work effectively and comfortably. To address these challenges, we invite you to a one-day workshop on research issues specific to mobile augmented reality for remote collaborations.

This workshop aims to bring industrial and academic researchers together and to provide a platform to foster discussions among participants on the current state of art and future directions for mobile collaborative augmented reality. The workshop will be held on October 13, 2010 in Seoul, Korea, in conjunction with ISMAR2010. We solicit high quality research and position papers for the workshop. Submitted papers will be peer-reviewed by our highly regarded international program committee members. Accepted papers will be published in the workshop proceedings. Currently we are investigating the possibility of including the proceedings in ACM or IEEE Digital Library, and inviting selected papers for a special issue of a journal.”

Please see the website at http://research.ict.csiro.au/conferences/collaborative-augmented-reality/ for more details.

Jan 2010 – Six PhD scholarships at the Human Interface Technology Laboratory Australia

The Human Interface Technology Laboratory Australia (HITLab AU) is pleased to announce that applications are now open for 6 fully funded PhD scholarships within the lab starting in 2010.

The deadline for applications is Mar 1st 2010.

The topics of these projects include:

– Interactive Surface User Interfaces

– Tangible User interfaces

– Hybrid AR Tracking

– Mixed Reality for Digital Museums

– Digital Physical Gaming

We are looking for exceptionally well-qualified, motivated candidates who want to be part of the first phase of our development into a leading international research laboratory in interface technology research.

For more details please visit: http://www.hitlab.utas.edu.au/wiki/Jan_2010_PhD_Scholarships