CS4102

The aims of the module are to provide understanding of the fundamental concepts of computer graphics and to develop the ability to apply the concepts to the generation of realistic, synthetic images of 3D objects and scenes. On completion of the module, students should be competent to undertake many tasks in computer graphics, and should have an understanding of the theory underlying many of the relevant techniques. The syllabus includes: 2D graphics: Display technology, perception & colours, basic drawing algorithms, image manipulation; 3D graphics: Coordinate transformation and perspective geometry, hidden surface removal, lighting using local and global illumination models (ray-tracing and radiosity), surface detail (texture and bump mapping), 3D engine overview; Animation: Procedural, spline motion + rotations, articulated models & particle systems, face animation. See the module on our school website

Professor Quigley lectured this module in Semester 1 of the 2013/2014 academic year.