I’m looking forward to some fun and exciting times here.
Author Archives: admin
June 2010 – MUM2010 and AutomotiveUI 2010

I have been invited to serve on the Program Committee for MUM 2010. This is “a leading annual international conference, which provides a forum for presenting the latest research results on mobile and ubiquitous multimedia. The conference brings together experts from both academia and industry for a fruitful exchange of ideas and discussion on future challenges”.
The 9th International Conference on Mobile and Ubiquitous Multimedia (MUM 2010) will be in
I’ve also been invited to serve on the Program Committee for Automotive UI 2010 which will be held in Pittsburgh, 11-12 November 2010.
“In-car electronic devices are becoming ubiquitous. Drivers and passengers use these devices because they perceive them as providing a valuable service. Some of these devices, such as collision warning systems, assist drivers in performing the primary task in a vehicle which is driving. Others provide information on myriad subjects or entertain the driver and passengers. A problem that arises from the proliferation of in-car devices is that they may distract drivers from the primary task of driving, with possibly disastrous results. Thus, one of the three major goals of the Automotive UI 2010 conference is to explore ways in which in-car user interfaces can be designed so as to avoid distracting the driver while still providing a valuable service. This is a challenging task, especially given that the design of in-car devices, which was historically the responsibility of car manufacturers and OEMs, is now a shared responsibility between a large and ever-changing group of parties. This group includes the car manufacturers and OEMs, but also the designers of devices that are brought in to the car, such as portable personal navigation devices and MP3 players.” (website http://www.auto-ui.org/10/)
May 2010 – Workshop on coupled display visual interfaces
PPD’10 our workshop on coupled display visual interfaces has been accepted as a workshop of the 10th International Working Conference on Advanced Visual Interfaces (AVI 2010). This workshop will be on May 25th, immediately preceding the main conference on May 26-28th. The website for this workshop can be found here PPD10. A Media Release from the HITLab Australia on this workshop can be found here – January 31 International Workshop on coupled display visual interfaces.
May 2010 – Keynote Talk – IDEs for Pervasive Computing

Integrated Development Environments or IDEs are single software applications that provide a comprehensive range of features to aid in the software development process. Features include the ability to author, edit, compile, test, debug and deploy software onto a range of target platforms. Moderns IDEs support developers creating software applications for desktop platforms, mobile phones, set-top boxes, and PDAs. However, Pervasive Computing or Ubiquitous Computing consists of a myriad of hardware, software, systems and services which act as the computational edifice around which we need to build systems to afford natural or “invisible” interaction styles. This is driven by the evolution from the notion of a computer as a single device, to the notion of a computing space comprising personal and peripheral computing elements and services all connected and communicating as required. Further complications arise when we consider the range of GUI applications which might be deployed which in some contexts may have access to 1 display and in others 10.
In this context, with varying hardware, software, services and sensors being available throughout the context of use for a particular “pervasive application”, what challenges do we face in the development of suitable IDEs and is this even the correct paradigm? This talk will survey the approaches taken to date in this space and will seek to motivate a broader interest in the challenge of increasing developer productivity through IDEs which are not fragile to the vagaries of Pervasive Computing contexts of use.
Apr 2010 – Professor in the Chair of Human Computer Interaction
I will be moving to Scotland in July of 2010 to start my new appointment as Professor in the Chair of Human Computer Interaction at the School of Computer Science in St. Andrews University Scotland.
“St Andrews (founded in 1411) is the oldest university in Scotland. It has won international renown for both research and education and consistently features among the highest ranking British universities in league tables compiled, for example, by the Times Higher Education Supplement”.
“The School of Computer Science organises its research by working within small but highly motivated teams. These teams are often fluid, acquiring and losing researchers as the focus of interest shifts. To stimulate such a dynamic high-quality environment, the School’s research is organised into a three overlapping themes that cover four areas of theoretical and practical Computer Science:
- Networked and distributed systems including computer networking, distributed systems engineering and systems architecture
- Complex systems engineering including software engineering, system dependability, middleware and social informatics
- Artificial intelligence and symbolic computation including computational algebra, computational logic, natural language processing, constraint programming, intelligent computation, automated reasoning and image processing.”
The School is a host institution in the Scottish Informatics and Computer Science Alliance (SICSA), which is providing partial funding for my post (www.sicsa.ac.uk).
“The overall objectives of SICSA are to build a world-class Scottish computer science research community and to promote cultural change so that researchers in Scotland work collaboratively rather than in competition. The SISCA research themes of Next-generation Internet, Multi-modal Interaction, Modelling & Abstraction and Complex Systems Engineering.”
Jan 2010 – Six PhD scholarships at the Human Interface Technology Laboratory Australia
The Human Interface Technology Laboratory Australia (HITLab AU) is pleased to announce that applications are now open for 6 fully funded PhD scholarships within the lab starting in 2010.
The deadline for applications is Mar 1st 2010.
The topics of these projects include:
– Interactive Surface User Interfaces
– Tangible User interfaces
– Hybrid AR Tracking
– Mixed Reality for Digital Museums
– Digital Physical Gaming
We are looking for exceptionally well-qualified, motivated candidates who want to be part of the first phase of our development into a leading international research laboratory in interface technology research.
For more details please visit: http://www.hitlab.utas.edu.au/wiki/Jan_2010_PhD_Scholarships
Dec 2009 ISAmI 2010
I’ve been invited to serve on the program committee for the 1st International Symposium on Ambient Intelligence to be held in Guimarães, Portugal on the 16th-18th June, 2010 (isami2010.di.uminho.pt)
[ Website ] [ Call for papers ]
“Ambient Intelligence (AmI) is a recent paradigm emerging from Artificial Intelligence (AI), where computers are used as proactive tools assisting people in their day-to-day, making everyone’s life more comfortable. The interaction with computers is changing quickly, as we no longer need to do it in ways not natural for us, since a main concern of AmI consists in to make possible the interaction with computational systems using friendly interfaces, allowing input through natural language or simple gestures.
This inclusion of technology in our day-to-day objects and environments should be as invisible as possible, because of the computational power and communication techno-logies embedding in most of the devices we use nowadays. Human interaction with computing power embedded systems should happen without noticing it. The only awareness people should have arises from AmI: more safety, comfort and well-being, emerging in a natural and inherent way.
As defined by the IST Advisory Group (ISTAG), AmI has born thanks to three new key technologies: Ubiquitous Computing, Ubiquitous Communication and Intelligent User Interfaces, which are starting to change the way we see computers. ISAmI is the International Symposium on Ambient Intelligence, aiming to bring together researchers from various disciplines that constitute the scientific field of Ambient Intelligence to present and discuss the latest results, new ideas, projects and lessons.
Dec 2009 HITLab Australia Director

I have now started as director of the Human Interface Technology Laboratory Australia (HIT Lab AU). I am also now an Associate Professor in the School of Computing and Information Systems at the University of Tasmania. I aim to build an exciting research and teaching environment in the HITLab Australia for undergraduates, postgraduates, postdocs, research interns, researchers, collaborators and all our industry partners.
My role is to provide strategic leadership of the HIT Lab AU and its inter-disciplinary undergraduate and postgraduate courses and research higher degree programs. As Director I will oversee exciting, cross-disciplinary collaboration in teaching and research activities with other UTAS schools and faculties; the development of consulting activities and commercial projects with business and industry.
I will also oversee the establishment of national and international partnerships with our partners the HIT Labs US and NZ, the Virtual Worlds Consortium, and other organisations. My aim is to make this a major research and teaching centre on the national and international stage.
My new contact details are:
Associate Professor Aaron Quigley
Director of the Human Interface Technology Laboratory (HITLab) Australia
School of Computing and Information Systems
University of Tasmania
Locked Bag 1359
Launceston Tas 7250
Australia
url: http://www.hitlab.utas.edu.au/wiki/Aaron_Quigley
twitter: http://twitter.com/aquigley
phone: +61 3 6324 3977
Dec 2009 Chapters in book on Mining and Analysing Social Networks
Along with two of my graduate students we have had two book chapters accepted in the upcoming book entitled “Mining and Analyzing Social Networks” which is part of the book series of studies in Computational Intelligence, Springer-Verlag, Heidelberg Germany, 2010. Social Network Analysis and Visualization will form an aspect of collaborative and emerging visualization research projects within the Human Interface Technology Research Laboratory Australia (HITLAB AU).
These chapters are entitled “Actor Identification in Implicit Relational Data” and “Perception of Online Social Networks” which are detailed below.
Actor Identification in Implicit Relational Data
Michael Farrugia and Aaron Quigley
Abstract
Large scale network data sets have become increasingly accessible to researchers. While computer networks, networks of webpages and biological networks are all important sources of data, it is the study of social networks that is driving many new research questions. Researchers are finding that the popularity of online social networking sites may produce large dynamic data sets of actor connectivity.
Sites such as Facebook have 250 million active users and LinkedIn 43 million active users. Such systems offer researchers potential access to rich large scale networks for study. However, while data sets can be collected directly from sources that specifically define the actors and ties between those actors, there are many other data sources that do not have an explicit network structure defined. To transform such non-relational data into a relational format two facets must be identified – the actors and the ties between the actors. In this chapter we survey a range of techniques that can be employed to identify unique actors when inferring networks from non explicit network data sets.We present our methods for unique node identification of social network actors in a business scenario where a unique node identifier is not available. We validate these methods through the study of a large scale real world case study of over 9 million records.
Perception of Online Social Networks
Travis Green and Aaron Quigley
Abstract.
This paper examines data derived from an application on Facebook.com that investigates the relations among members of their online social network. It confirms that online social networks are more often used to maintain weak connections but that a subset of users focus on strong connections, determines that connection intensity to both connected people predicts perceptual accuracy, and shows that intra-group connections are perceived more accurately. Surprisingly, a user‘s sex does not influence accuracy, and one‘s number of friends only mildly correlates with accuracy indicating a flexible underlying cognitive structure. Users‘ reports of significantly increased numbers of weak connections indicate increased diversity of information flow to users. In addition the approach and dataset represent a candidate ―ground truth‖ for other proximity metrics. Finally, implications in epidemiology, information transmission, network analysis, human behavior, economics, and neuroscience are summarized. Over a period of two weeks, 14,051 responses were gathered from 166 participants, approximately 80 per participant, which overlapped on 588 edges representing 1341 responses, approximately 10% of the total. Participants were primarily university-age students from English-speaking countries, and included 84 males and 82 females. Responses represent a random sampling of each participant‘s online connections, representing 953,969 possible connections, with the average participant having 483 friends. Offline research has indicated that people maintain approximately 8-10 strong connections from an average of 150-250 friends. These data indicate that people maintain online approximately 40 strong ties and 185 weak ties over an average of 483 friends. Average inter-group accuracy was below the guessing rate at 0.32, while accuracy on intra-group connections converged to the guessing rate, 0.5, as group size increased.
Nov 2009 UbiComp 2010
I have been invited and will serve on the Program Committee for the 2010 ACM Conference on Ubiquitous Computing to be held in Copenhagen, Denmark, from September 26-29 2010. The deadline for Papers and Notes is March 12, 2010. The Call for Papers for UbiComp 2010 can be found here.
Ubiquitous Computing (bridging the digital-physical divide) is central to several of the emerging research projects within the Human Interface Technology Research Laboratory Australia (HITLAB AU).
UbiComp 2010 is the 12th UbiComp conference and is one of the premier venues for presenting research in the design, development, deployment, evaluation and understanding of ubiquitous computing systems.
“UbiComp is an interdisciplinary field of research and development that utilizes and integrates pervasive, wireless, embedded, wearable and/or mobile technologies to bridge the gaps between the digital and physical worlds. UbiComp 2010 will bring together top researchers and practitioners who are interested in both the technical and applied aspects of Ubiquitous Computing technologies, systems and applications. The Ubicomp 2010 program features keynotes, technical paper and notes sessions, specialized workshops, live demonstrations, posters, video presentations, and a Doctoral Colloquium.”