Following up on our Blended Reality Summer School in Singapore I was invited to present at a two-day seminar on “Designing for the Future: Virtual, Augmented and Blended Realities” at the National University of Singapore on December 16 and 17, 2019.
“Virtual Reality (VR) generate graphics and sounds to place you in a spectacular imaginary world and Augmented Reality (AR) overlays virtual elements to augment your real-world environment. Mixed Reality (MR) maps real-world environments to overlay and interact with virtual objects, and we believe that this enables the implementation of novel interactions such as providing passive haptic feedback as natural wall borders or table surfaces for game physics. This form of MR – we like to call “Blended Reality (BR)”, inter-connects the digital and the physical by harnessing the knowledge of augmented and virtual reality, tangible user interfaces, radar sensing, computer vision, wearable computing, discreet computing and ubiquitous computing. This blend of technology allows us to explore and design discreet interactions which weave computing into the literal or figurative fabric of day to day life.”